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UDGeedNext update?

Hey David,

Do you plan to update UDGeedNext to use new sprite modes (4bit etc)?

Kind regards,


Hi Michal

I would have thought proper 4bit support would require a bit of work, as we'd have to limit the palette options, possibly have a palette picker, but then again you can eat anything in small enough bites.

Maybe we can start off small?

  • add an option to load a .pal file  (containing the 16 colours)
  • increase the sprites to 128
  • save in 4 bit format

Possibly adding something to the import option to handle 16 colours on import?

Let me know what you think.


It looks ok to me. But... probably we have to update InitSprites function do initialize 4-bit sprites properly?

Kind regards,